Section 1: Basic Piece Movement

Learn how each piece moves in detail

About Shogi Pieces

Shogi is a traditional Japanese board game played with 8 types of pieces. Each piece has its own unique movement, and learning these is the first step to improving at shogi.

By accurately understanding piece movements, you'll be able to think about tactics and strategies. Let's carefully study the characteristics of each piece one by one.

For beginners, we recommend starting with the King, Rook, and Bishop movements. These are the most important pieces in shogi.

King (Gyoku/Ou) - The Most Important Piece in Shogi

王将は8方向に1マスずつ動けます

The King can move one square in any of the 8 directions: up, down, left, right, and diagonally.

The King is the most important piece in shogi. If this piece is captured (checkmated), you lose the game.

The King should not be used for attack but should always be kept in a safe position for defense. Place it far from the opponent and protected by other pieces.

It can move to any of the 8 adjacent squares (front, back, left, right, and diagonally). However, it cannot move to a square where it would be captured by an opponent's piece.

When you play first (sente), it's marked as '王', and when the opponent plays first (gote), it's marked as '玉', but their movements are exactly the same.

In actual games, use a tactic called 'enclosure' to move the King to a safe position (usually toward the edge) early in the game.

Rook - A Powerful Piece Moving Vertically and Horizontally

飛車は縦横に何マスでも動けます

The Rook can move any number of squares vertically (up and down) and horizontally (left and right) as long as there are no obstacles.

The Rook is one of the strongest pieces in shogi and is essential for both attack and defense.

It moves in straight lines only - vertically and horizontally. It cannot jump over other pieces.

When the Rook enters the opponent's territory (the furthest 3 rows), it can be promoted to 'Dragon King' which can also move diagonally.

The Rook is most effective when placed on open files (columns without pawns) or ranks (rows).

In the opening, try to activate your Rook by opening files. The Rook becomes very powerful when it has clear paths.

Bishop - Master of Diagonal Movement

角行は斜めに何マスでも動けます

The Bishop can move any number of squares diagonally as long as there are no obstacles.

The Bishop is a long-range piece that excels at controlling diagonal lines across the board.

It moves only on diagonal lines. Like the Rook, it cannot jump over other pieces.

When the Bishop enters the opponent's territory, it can be promoted to 'Dragon Horse' which can also move one square orthogonally.

The Bishop works well when placed on long diagonals and can control many squares from a distance.

Unlike chess, the shogi Bishop can change the color of squares it's on through promotion.

Try to keep your Bishop on long diagonals and avoid blocking its path with your own pieces.

Gold General - Reliable Defender

金将は前・横・斜め前・後ろに1マスずつ動けます(斜め後ろは除く)

The Gold General can move one square forward, backward, left, right, or diagonally forward (6 directions total).

The Gold General is a versatile piece excellent for both attack and defense.

It cannot move diagonally backward - this is its only restriction.

The Gold General cannot be promoted, but it's already quite powerful in its base form.

Gold Generals are often used to protect the King and form defensive structures.

This piece has good balance and is valuable throughout all phases of the game.

Use Gold Generals to support your King's defense and as reliable pieces for positional play.

Silver General - Aggressive Forward Fighter

銀将は前・斜め前・斜め後ろに1マスずつ動けます(横・真後ろは除く)

The Silver General can move one square diagonally in any direction or one square straight forward (5 directions total).

The Silver General is more attack-oriented compared to the Gold General.

It cannot move horizontally or straight backward - these are its main limitations.

When promoted, the Silver General becomes a 'Promoted Silver' with the same movement as a Gold General.

Silver Generals are often used in attacking formations and for breaking through enemy lines.

Its inability to retreat makes positioning crucial.

Use Silver Generals for attacks but be careful about their retreat limitations.

Knight - The Jumping Piece

桂馬は前に2マス、左右に1マスのL字型に動けます

The Knight moves two squares forward and then one square left or right (L-shaped movement).

The Knight is the only piece in shogi that can jump over other pieces.

It can jump over pieces in its path, making it useful for surprise attacks.

It has only two possible destinations from any position - two squares forward and one square to each side.

When promoted, the Knight becomes a 'Promoted Knight' with Gold General movement.

The Knight cannot move backward or sideways, limiting its flexibility.

Knights are excellent for forking attacks and can create unexpected threats.

Use the Knight's jumping ability to surprise opponents and create tactical complications.

Lance - The Forward Spear

香車は前方に何マスでも動けます

The Lance can move any number of squares straight forward as long as there are no obstacles.

The Lance is a purely offensive piece that can only move forward.

It moves like a Rook but only in the forward direction.

When promoted, the Lance becomes a 'Promoted Lance' with Gold General movement.

The Lance cannot move backward, sideways, or diagonally, making it the most restricted piece.

Lances are useful for attacks along files and for controlling key squares.

In the endgame, promoted Lances can be very valuable for their Gold General movement.

Use Lances to support attacks along open files, but be aware of their limited mobility.

Pawn - The Foundation of Shogi

歩兵は前方に1マスだけ動けます

The Pawn can move one square straight forward.

Each player starts with 9 Pawns, making them the most numerous pieces.

Unlike chess Pawns, shogi Pawns capture the same way they move - straight forward.

When promoted, the Pawn becomes 'Tokin' with Gold General movement.

You cannot have two unpromoted Pawns in the same file (the 'Two Pawn' rule).

Pawns form the backbone of most strategies and are crucial for territorial control.

Promoted Pawns (Tokin) are very valuable in the endgame due to their Gold General movement.

Don't underestimate Pawns - they're essential for controlling space and supporting attacks.

Practice Recommendations

Try the learning mode to practice piece movements with AI guidance and hints.

Start by playing against the beginner AI to get comfortable with piece movements.

Repetitive practice is key - play many games focusing on proper piece usage.