Section 1: Basic Piece Movement
Learn how each piece moves in detail
About Shogi Pieces
・ Shogi is a traditional Japanese board game played with 8 types of pieces. Each piece has its own unique movement, and learning these is the first step to improving at shogi.
・ By accurately understanding piece movements, you'll be able to think about tactics and strategies. Let's carefully study the characteristics of each piece one by one.
・ For beginners, we recommend starting with the King, Rook, and Bishop movements. These are the most important pieces in shogi.
King (Gyoku/Ou) - The Most Important Piece in Shogi
・ The King can move one square in any of the 8 directions: up, down, left, right, and diagonally.
・ The King is the most important piece in shogi. If this piece is captured (checkmated), you lose the game.
・ The King should not be used for attack but should always be kept in a safe position for defense. Place it far from the opponent and protected by other pieces.
・ It can move to any of the 8 adjacent squares (front, back, left, right, and diagonally). However, it cannot move to a square where it would be captured by an opponent's piece.
・ When you play first (sente), it's marked as '王', and when the opponent plays first (gote), it's marked as '玉', but their movements are exactly the same.
・ In actual games, use a tactic called 'enclosure' to move the King to a safe position (usually toward the edge) early in the game.
Rook - A Powerful Piece Moving Vertically and Horizontally
・ The Rook can move any number of squares vertically (up and down) and horizontally (left and right) as long as there are no obstacles.
・ The Rook is one of the strongest pieces in shogi and is essential for both attack and defense.
・ It moves in straight lines only - vertically and horizontally. It cannot jump over other pieces.
・ When the Rook enters the opponent's territory (the furthest 3 rows), it can be promoted to 'Dragon King' which can also move diagonally.
・ The Rook is most effective when placed on open files (columns without pawns) or ranks (rows).
・ In the opening, try to activate your Rook by opening files. The Rook becomes very powerful when it has clear paths.
Bishop - Master of Diagonal Movement
・ The Bishop can move any number of squares diagonally as long as there are no obstacles.
・ The Bishop is a long-range piece that excels at controlling diagonal lines across the board.
・ It moves only on diagonal lines. Like the Rook, it cannot jump over other pieces.
・ When the Bishop enters the opponent's territory, it can be promoted to 'Dragon Horse' which can also move one square orthogonally.
・ The Bishop works well when placed on long diagonals and can control many squares from a distance.
・ Unlike chess, the shogi Bishop can change the color of squares it's on through promotion.
・ Try to keep your Bishop on long diagonals and avoid blocking its path with your own pieces.
Gold General - Reliable Defender
・ The Gold General can move one square forward, backward, left, right, or diagonally forward (6 directions total).
・ The Gold General is a versatile piece excellent for both attack and defense.
・ It cannot move diagonally backward - this is its only restriction.
・ The Gold General cannot be promoted, but it's already quite powerful in its base form.
・ Gold Generals are often used to protect the King and form defensive structures.
・ This piece has good balance and is valuable throughout all phases of the game.
・ Use Gold Generals to support your King's defense and as reliable pieces for positional play.
Silver General - Aggressive Forward Fighter
・ The Silver General can move one square diagonally in any direction or one square straight forward (5 directions total).
・ The Silver General is more attack-oriented compared to the Gold General.
・ It cannot move horizontally or straight backward - these are its main limitations.
・ When promoted, the Silver General becomes a 'Promoted Silver' with the same movement as a Gold General.
・ Silver Generals are often used in attacking formations and for breaking through enemy lines.
・ Its inability to retreat makes positioning crucial.
・ Use Silver Generals for attacks but be careful about their retreat limitations.
Knight - The Jumping Piece
・ The Knight moves two squares forward and then one square left or right (L-shaped movement).
・ The Knight is the only piece in shogi that can jump over other pieces.
・ It can jump over pieces in its path, making it useful for surprise attacks.
・ It has only two possible destinations from any position - two squares forward and one square to each side.
・ When promoted, the Knight becomes a 'Promoted Knight' with Gold General movement.
・ The Knight cannot move backward or sideways, limiting its flexibility.
・ Knights are excellent for forking attacks and can create unexpected threats.
・ Use the Knight's jumping ability to surprise opponents and create tactical complications.
Lance - The Forward Spear
・ The Lance can move any number of squares straight forward as long as there are no obstacles.
・ The Lance is a purely offensive piece that can only move forward.
・ It moves like a Rook but only in the forward direction.
・ When promoted, the Lance becomes a 'Promoted Lance' with Gold General movement.
・ The Lance cannot move backward, sideways, or diagonally, making it the most restricted piece.
・ Lances are useful for attacks along files and for controlling key squares.
・ In the endgame, promoted Lances can be very valuable for their Gold General movement.
・ Use Lances to support attacks along open files, but be aware of their limited mobility.
Pawn - The Foundation of Shogi
・ The Pawn can move one square straight forward.
・ Each player starts with 9 Pawns, making them the most numerous pieces.
・ Unlike chess Pawns, shogi Pawns capture the same way they move - straight forward.
・ When promoted, the Pawn becomes 'Tokin' with Gold General movement.
・ You cannot have two unpromoted Pawns in the same file (the 'Two Pawn' rule).
・ Pawns form the backbone of most strategies and are crucial for territorial control.
・ Promoted Pawns (Tokin) are very valuable in the endgame due to their Gold General movement.
・ Don't underestimate Pawns - they're essential for controlling space and supporting attacks.
Practice Recommendations
・ Try the learning mode to practice piece movements with AI guidance and hints.
・ Start by playing against the beginner AI to get comfortable with piece movements.
・ Repetitive practice is key - play many games focusing on proper piece usage.