王将金銀

Shogi Rules

Learn piece movements and basic rules to start playing

Shogi Basics

Shogi is played on a 9x9 board by two players

Players alternate turns: Sente (first player) moves first, Gote second

The goal is to checkmate the opponent's King (no escape moves)

Captured pieces become yours and can be dropped back on the board

Each player starts with 20 pieces, pointed toward the opponent

You capture by moving onto the opponent's piece

Piece Types and Movements

King (Gyokusho/Osho) - Moves one square in any direction

Rook (Hisha) - Moves any number of squares vertically or horizontally

Bishop (Kakugyo) - Moves any number of squares diagonally

Gold General (Kinsho) - Moves one square forward, backward, sideways, or diagonally forward (not diagonally backward)

Silver General (Ginsho) - Moves one square forward, diagonally forward, or diagonally backward (not sideways or straight back)

Knight (Keima) - Moves two squares forward and one square left or right (jumps over pieces)

Lance (Kyosha) - Moves any number of squares forward only

Pawn (Fuhyo) - Moves one square forward only (captures straight ahead)

Piece Movement Diagrams

From Sente's view: forward is up. Movements shown from a centered piece.

King
One square in any direction
Rook
Any number of squares vertically or horizontally
Bishop
Any number of squares diagonally
Gold General
One square forward, backward, sideways, or diagonally forward
Silver General
One square forward or diagonally (forward/backward)
Knight
Two forward and one left or right (jumps)
Lance
Any number of squares forward
Pawn
One square forward only

Promotion

A promotable piece may promote when a move enters, leaves, or stays within the promotion zone (last 3 ranks)

Promotion improves movement and is optional except where forced

Rook→Dragon King: rook moves plus one-square diagonals

Bishop→Dragon Horse: bishop moves plus one-square orthogonal moves

Silver, Knight, Lance, Pawn→Gold General movement

Pawn and Lance must promote on the last rank; Knight must promote on the last two ranks

Promotion Zone (Last 3 Ranks)

Promotable pieces may promote when a move enters, leaves, or stays within this zone.
成銀

Pawn/Lance must promote on the last rank; Knight must promote on the last two ranks.

Captured Pieces (Pieces in Hand)

Captured opponent pieces become your pieces

You can drop them on empty squares during your turn

Cannot place two pawns in the same column (Nifu)

Cannot drop a pawn for immediate checkmate (Uchifuzume)

Pawn/Lance cannot be dropped on the last rank; Knight cannot be dropped on the last two ranks

Piece Drops (Example)

Pieces in hand can be dropped on any empty square.

Victory Conditions

Checkmate the opponent's King

Opponent resigns

Opponent violates rules

Jishogi (impasse/draw)

AI Battle Tips

First, secure your King's defense

Use Rook and Bishop effectively

Save captured pieces for crucial moments

Focus on blocking the opponent King's escape routes